Thursday, 23 January 2014

Star Child (Career Class) D&D 3.5/2nd Ed./H.M.

The Star Child

Basic Adventuring Career for Dungeons & Dragons.

Cultures Allowed: Human.

Alignment: Must be Lawful-Good.

The Star Child is a very special career, so much so that only one character in any Campaign Setting may exist at any one time. Much like the Chosen One, many false prophets manifest themselves, but there can only be one true Dragon Reborn. Outside the planetary sphere, there may exist other Star Children in other solar systems throughout the Cosmos, but they tend to only be born in other dimensions and parallel universes beyond the bounds of space and time, elsewhere in the Multi-Verse. Star Children are typically male, but one prominent Star Child (The Earth Mother) was the first to be born, ages and ages erstwhile, and gave birth - in spirit - to all offspring down throughout the ages. It is a sacrēd lineage from the first of man-kind’s ancestors.

The Star Child is a particularly unique character in that he or she gives up his or her choice of special abilities to the Universe, to a certain degree.

Special Abilities.

Level 1: Upon a successful healing skill or relevant ability score check (typically D.C. 15, or 30% chance) the Star Child may use Lay On Hands once per day, as a Paladin, on a willing target.

Level 2: Gains the Lay On Hands ability (precisely the same as a Paladin).

Level 3: Destiny dice. The Games Meister casts the player’s horoscope, and determines which special ability to grant the Star Child, depending on the outcome of the Foretelling. Alternatively the G.M. may roll a horoscope destiny dice, (available from the Dice Shop on-line) and determine which characteristics are granted appropriate to the roll. (Ideally use the Sun die).

Level 4: The Lay On Hands ability also Neutralise’s Poison, as per the Cleric spell.

Level 5: The Lay On Hands ability also Remove’s Curse, again as per the Priest spell.

Level 6: Using the Chosen One spell selection table from the Zealot’s Guide, the Star Child gains a different random spell each day, once per day, but must pray as does a Priest each morning, in order to memorise it. If the Z.G. from Kenzer is not available, randomly roll a spell at a random level from either Priest (D8) or Mage spells (D10). If an 8 result or 10 result is rolled (respectively, i.e. the maximum) then the G.M. must either select a Realm Spell from the Birthright Campaign Setting, or, permit the player a True Dweomer (see 2.5 High Level Campaigns).

[WORK IN PROGRESS] ...

...Hit dice, saving throws, attack matrices, number of attacks, damage bonuses, feats, skills, etc. are all identical to a Fighter. The Star Child is considered a single-class Fighter to all intents and purposes, with the sole exceptions of the above special abilities, and a bonus on Divine Intervention rolls for a Paladin as per the G.M.G. (Kenzer ed.)

More to follow...

“The Golden Star Child’s issue, at whose birth,
Heaven did afford a gracious aspect
And joined those stars that shall be opposite
Even to the dissolution of the world...
Weep, heavens, and vanish into liquid tears!
Fall, stars that govern his nativity,
And summon all the shining lamps of heaven
To cast their bootless fires to the earth...”

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